PALO ALTO, Calif. – Babak Parviz,
one of the creators of Google Glass wearable headsets at Google, told
an audience at Stanford University why his company embarked on the
journey to create wearable computers and what will come next.
When Google set out to create Glass, it was looking for the next big
platform for communications and computing, he said in a talk at the Hot
Chips engineering conference at Stanford.
The first prototype was not impressive. Smartphones weigh around 135
grams, but the first Glass prototype required a backpack and weighed
3,350 grams — 7.4 pounds.
Glass is a sophisticated computing platform in that it takes pictures
and videos, recognizes your speech commands, and delivers sound to you
via a bone conduction method. It has a dual-core processor running at
more than a 1Ghz. And it has a three-axis gyroscope, a three-axis
accelerometer, a magnetometer, and global positioning system location
information. These devices give sensor information on your location and
positioning.
The device is not symmetric, with two Glass elements covering both
eyes, because it’s much more complex. It doubles the weight, increases
power consumption, and distracts your other eye from the real world.
“Comfort is very important because we want people to wear it the whole day,” Parviz said.
The device can transfer data via Bluetooth and Wi-Fi radios. At the
moment, there is no plan to add cellphone service or a data modem. If
there is an overriding mission of Glass, it’s to deliver information
fast.
“As I talk to you, this is how fast I can access the computer,” he
said. “The camera sees the world through my eyes. It lives with me as I
live my life. This device is intimately aware of what I see.”
One of the advantages of the form factor is that you can use it to
perform tasks much more quickly than even if you were pushing buttons on
your smartphone. It responds to touches or to voice commands, and it
delivers sound directly to the bone in your head, rather than into your
ears.
Google Glass can also be more immersive, as the screen can be closer
to your eye and make you feel like you are immersed in a computing
environment. Smartphone screens can do that, but they are already
getting too big.
“This is possible now because of you guys and what you enable in the
electronics industry,” Parviz said. “We have also take advantage of the
smartphone and the infrastructure it created.
He noted smartphone camera resolution has risen from virtually
nothing in 2002 to more than 16 megapixels today. That’s a huge leap
that paved the way for Glass.
“It produces a beautiful image, and it costs a few dollars,” he said.
“That is mind-boggling, and it is an example of why this device was not
possible 15 years ago.”
As to why Google embarked on this task in the first place, Parviz
noted how it is the next logical step in the expansion of knowledge.
“This device significantly expands my knowledge base,” Parviz said.
“This is why we created Google Glass. The answers are just a question
away.”
Today, the company is selling its first Google Glass units for
$1,500. Over time, that price will come down. Parviz described it as an
interesting first step.
“As we released it to a number of people, and they tested it; it was
amazing to experience their lives through their eyes,” he said. “We
noticed if you have an electronics device all day, it should not impede
any of your other senses.” His eyes and ears are still open and hands
are free. ”That was very important,” he said. “You can get very rapid
access to technology when you need it.”
Parviz said, “Now you use a huge amount of computing power for a
fraction of a second. You ask a question, and it gets back to you.
On the road ahead, Parviz wants technology to disappear. That’s why
he likes Microsoft’s Kinect motion-sensing system. You don’t even know
it’s there.
“It should be the least intrusive,” he said.
He said this will require advances in optics, photonics,
miniaturization, transducers, computing power, and ultralow power
designs. Since the device is on your body, it can’t generate much heat.
That puts a lot of constraints on design.
“We are very excited about this platform, potentially as the major next thing in computing and communication,” Parviz said.
He said the team takes security very seriously. Everything is pushed
from the cloud, and an app cannot be installed and run on the device
itself. That might change in future versions, and that will introduce
implications for security.
Asked what he thought of the privacy issues as Glass technology
becomes more invisible in the future, Parviz said, “That’s already an
issue with smartphones. Back in the 1880s, when the first camera came
out, and it became possible for someone to take a picture of you, it
made people uncomfortable. It took some time for society to figure it
out. The trajectory for a device like this is something similar.”
@venturebeat.com
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